Sailing in the Dark
November 2022
Pixel Art, Animation, Music Composition, UI
Fare the stormy seas and deliver supplies to your fellow lighthouse keepers.
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Sailing In The Dark is a 2D resource management game made by a team of five over the course of a month for New York University's Major Studio Fall course. Ration your coal, repair your ship, and fish all while trying to navigate the seas and deliver resources to different lighthouses.
Penthouse Slaughterhouse
December 2021
Concept Art, Character Design, Narrative Design, Background Art, Writing
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Slaughter party guests and fall in love!
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Penthouse Slaughterhouse is a visual novel made by a team of four for New York University's Intro to Narrative Design course. This project was developed over the course of a month for the final project, and follows the story of university students hosting a party in a slasher's house as the slasher assimilates themselves before slowly picking each party member off. 13,000 words total, four endings.




Live from the Cube
May 2022
Character Art, Concept Art, UI, Animation
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Discover fame and fortune and hide it from your boss!
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Live From The Cube is a 3D Unity game made by a team of six students for New York University's Major Studio Spring course. Players stream rhythm games, match clients, and send emails from their cubicle all while evading detection by their boss. This game was developed over four months and was based off of a month long prototype made from the previous semester's studio course.




A Trip Down Memory Lane
November 2022
Sole Developer
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Question mortality and make a chilling discovery with antique dolls.
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A Trip Down Memory Lane is a one week prototype developed for New York University's Major Studio Fall course, made with the constraints of patterns observed in previous work: the perspective of a child, slow reveal of horror, and unsettling imagery.
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